Sports Launch
 

 Soccer Glossary 

Attacking half: The half of the field where one team is trying to score on the opposing team's goal.

Attacking third: The third of the field where one team is trying to score on the opposing team's goal.

Booking: A term used to indicate when the referee has cautioned a player with a yellow or red card. A player is said to have been "booked" after being cautioned.

Carry: To dribble the ball with one's feet.

Caught in possession: A player who doesn't move forward with the ball or passes to a teammate after receiving the ball, and who is then tackled by an opponent.

Caught square: When a through ball has beaten two or more defenders because they were positioned square to one another (in a line across the field parallel to the goal line).

Chip pass: A pass lofted into the air from one player to a teammate; used primarily to elude a defender by kicking the ball over his head.

Chip shot: A shot towards the net that is lofted into the air to try to sail the ball over the goalkeeper's head and under the crossbar into the goal.

Close down: A defensive technique whereby a defender gets as close as possible to an attacker carrying the ball without letting him get by.

Counterattack: An attack launched by a defending team immediately after it regains possession of the ball.

Compress the field: Defenders pushing out toward someone who is dribbling the ball, thereby reducing the area in which that player can move without being in an offside position.

Creating space: A player from the attacking team moving without the ball to draw defenders away from the ball carrier in order to give him open space.

Cross or crossing pass: A pass from an attacking player near the sideline to a teammate in the middle or opposite side of the field.

Dead ball situation: Any restart of the game when the ball is put back into play by the attacking team, (i.e.: a direct or indirect free kick or a corner kick).

Direct play: A tactical style of play in which a team attempts to move the ball forward into its opponent's half of the field as soon as possible after recovering possession, frequently by playing long balls over the top.

Dissent: When a player expresses disagreement by word or action with any decision of the referee. A yellow-card is usually handed out as punishment for dissent

Dummy: A player pretending to be about to receive the ball, but instead allowing the ball to travel past and to the feet of a teammate, in order to deceive the opponent.

Formation: The arrangement of players into positions on the field; for example, a 4-3-3 formation consists of four defenders, three midfielders and three forwards.

50/50 ball: A loose ball contested by a player from each team, usually after an errant pass or a goal kick.

Goal area: The rectangular area (20 yards wide by 6 yards deep) in front of each goal from which all goal kicks are taken.

Goal line: The field boundary running along its width at each end; also called the end line.

Half volley: Kicking the ball just as it rebounds off the ground.

Header : Use of the head to hit the ball.

Man-to-man: A type of defence where each defender is assigned to mark a specific forward from the opposing team.

Marking: Guarding and defending a player to prevent him from advancing the ball towards the net, making a pass or getting the ball from a teammate.

Midfield: The area of the field near the centre line; the area patrolled by the midfielders.

Narrowing the angle: A goalkeeping technique used to reduce the area of the goal that an attacker could shoot. This lowers the odds that the attacker will score.

Nil: British term meaning the score for one side is zero. A score of 1-0 is one-nil in English parlance.

Obstruction: A defending player using the body to prevent an offensive player from playing the ball.

Offside trap: The act of the defenders moving forward in unison to place an opponent in an offside position, thereby creating an offside infraction.

Outlet pass: When a goaltender or defender passes the ball from close to his own goal toward a teammate close to the other team's goal; used to start a counterattack.

Overlap: A winger moving away from the sideline towards the centre of the field to create space for a teammate to carry the ball undeterred along that side of the field.

Own goal: A player accidentally putting the ball in his own net, thus scoring a goal for the opposing team.

Penalty area: A rectangular area (44 yards wide by 18 yards deep) with its long edge on the goal line; the goalkeeper may use his hands to block or control the ball only within this area. Also known as "the 18-yard box.”

Penalty spot: The small circular spot located 12 yards in front of the centre of the goal line from which all penalty kicks are taken.

Pitch: British term for a soccer field.

Professional foul: A foul committed intentionally on an attacker just outside the defender's penalty area; used to prevent a scoring opportunity without incurring a penalty shot.

Set play: A planned strategy that a team employs when a game is restarted with a free kick, penalty kick, corner kick, goal kick or throw-in. Also known as a set piece.

Shielding: A technique used by a ball carrier to protect the ball from a defender closely marking him.

Sideline or touchline: A line that runs the length of the field on each side. The line from which all free throws are taken.

Tackling: Ahe act of taking the ball away from a player by kicking or stopping it with one's feet.

Through ball: A pass played into the space behind the defenders for a teammate to run on to.

Tracking: Moving and staying with an opponent who has made a run to another part of the field.

Trap: When a player uses the body to slow down and control a moving ball, most often using the chest, thighs or feet.

Volley: Any ball kicked by a player when it is in the air.

Wall: A line of defending players (from two to six players) pressed together shoulder-to-shoulder to protect their goal against a free kick; the wall makes it more difficult for the opposing player to score by reducing the amount of open goal area to shoot at.

POSITIONS

Attacking midfielder: The most forward-playing midfielder, playing right behind the forwards and in front of the rest of the midfielders; supports the offence by providing passes to forwards to set up goals. Also known as a deep-lying forward.

Defender: A player who functions primarily in the defensive third of the field and whose major role is to fend off attacks on the goal by the opposing team. Also known as a fullback.

Central defender: A player who guards the area directly in front of his own goal in a zone defence.

Defensive midfielder: The player positioned just in front of his team's defence; responsible for marking the opposition's best offensive player.

Flat back: A defensive scheme in which the three or four defenders move in unison, maintaining a formation that is straight across the field; as opposed to formations based on having at least one player stationed some distance behind the other defenders.

Goalkeeper: The player positioned directly in front of the goal who tries to stop opposing players to score; the only player allowed to use his hands and arms, though only within the penalty area.

Libero: A defender or midfielder who plays in front of the defence. Similar to a sweeper (who plays behind the defenders) or a screen; however, the libero frequently moves forward to join the attack.

Marking back: A fullback with primary responsibility for marking one of the opposing forwards.

Midfielders: The two, three or four players who link together the offensive and defensive functions of a team; they play behind their forwards. Also known as halfbacks.

Screen: A defensive midfielder playing in front of the fullbacks with responsibility for collecting loose balls across the width of the field and then distributing them.

Stopper: A defender who marks the best scorer on the attacking team, often the opposition's striker; exists only in a man-to-man defence.

Striker: An offensive forward who plays towards the centre of the field and tries to score goals.

Sweeper: The defender who plays closest to his own goal behind the rest of the defenders; a team's last line of defence in front of the goalkeeper.

Target man: An attacking player who acts as a target for forward passes from teammates. This player tend to be a tall and plays with his back to the goal and holding off opponents with their big size and frame.

Wingback: A fullback playing in a wide position with responsibility for making attacking overlapping runs down the wings.

Winger: The outside forwards who play to the sides of the strikers and whose primary task is to provide them with accurate crossing passes so they can shoot at the goal.

RULES AND LAWS

Play the advantage: A judgement made by the official to allow play to continue rather than stopping play to administer a foul. This is done because the foul did not put the offended team at a disadvantage, or the foul, should it have been called, may take away a favourable scoring opportunity for the offended team.

Ball-to-hand: An unintentional handling of a ball by a player other than the goalkeeper in the penalty area. This action is not deliberate as the ball was kicked into the player's hand. This is the opposite of hand-to-ball, where a player intentionally handles the ball.

Corner kick: A restart of the game where the ball is kicked from the corner arc in an attempt to score; awarded to an attacking team when the ball crosses the defending team's goal line and was last touched by the defending team.

Direct free kick: A kick awarded to a player after being fouled by the opposition; the player kicks a stationary ball while opposing players are forced to stand 10 feet away from him; a goal can be scored directly from this kick without the ball touching another player.

Foul: A violation of the rules, including kicking, pushing, shoving, tripping and dangerous or aggressive play, for which an official awards a free kick.

Goal kick: A type of restart in which the ball is kicked from inside the goal area away from the goal; awarded to the defending team when a ball that crossed its goal line was last touched by a player on the attacking team.

Handball: A foul where a player touches the ball with his hand or arm; the opposing team is awarded a direct free kick.

Indirect free kick: A kick awarded to a player for a less-serious foul committed by the opposition; the player kicks a stationary ball while opposing players are forced to stand 10 feet away from him; a goal can only be scored on this kick after the ball has touched another player.

Injury time: Time added to the end of each half according to the referee's judgment of time lost due to player injuries or intentional stalling by a team.

Linesmen: The two officials who assist the referee in making his decisions; they monitor the sidelines and goal lines to determine when a ball goes out of bounds or when players are offside; they use a flag to signal their observations.

Offside: A violation called when a player in an offside position receives a pass from a teammate; an indirect free kick is awarded to the non-offending team.

Offside position: An attacking player positioned so that fewer than two opposing defensive players (usually the goalie and one other defender) are between him and the goal he is attacking at the exact moment the ball is kicked forward; a player is not offside if he is exactly even with one or both of these defensive players.

Penalty shot: A kick taken from the penalty spot (12 yards in front of the centre of the goal line) by a player against the opposing goalie without any players closer than 10 yards away; awarded for the most severe rule violations and those committed by the defence within its own penalty area. Also known as a penalty kick.

Red card: A red card that a referee holds up to signal a player's removal from the game; the player's team must play the rest of the game shorthanded; presented for violent behaviour or multiple infractions (two yellow cards = one red card).

Shootout: A tie-breaking device that pits one player against the goalkeeper in penalty kicks. The winner is determined after a best-of-five chances alternating with each team. If tied after five, the contest continues with different players until one team scores and the other team doesn't. Used after the teams played two 15-minute halves of overtime and could not end the game with a decisive goal.

Substitution: Replacement of one player on the field with another player not on the field; teams are allowed three substitutions per game.

Throw-in: A type of restart where a player throws the ball from behind the head with two hands while standing with both feet on the ground behind a sideline; taken by a player opposite the team that last touched the ball before it went over the sideline.

Yellow card: A yellow card that a referee holds up to warn a player for dangerous or un-sportsmanlike behaviour; also known as a caution; two yellow cards in one game earns a player an automatic red card, signalling his expulsio
More Sports Sites Coming Soon
Adventure Racing Airsoft Archery Auto Racing Badminton Biathlon Billiards Board Sports Boat Racing Bobsledding Boomerang Bowling Boxball Boxing Bullfighting Buzkashi Camel Racing Canoe Polo Canoe-Kayak Racing Cheerleading Cockfighting Cricket Croquet Curling Cycling Danball Dodgeball Dog Racing Dogsledding Employment Equestrian Extreme Sports Fencing Fighting Fishing Flying Discs Footbag (HackySack) Freediving Golf Gymnastics Handball Horse Racing Hurling Jai-Alai Kabaddi Kickball Korfball Lacrosse Luge Lumbering Martial Arts Motorcycle Racing Mountainboarding Netball Orienteering Paddleball Paddling Paintball Pickleball Polo Racewalking Racquetball Ringette Rodeo Rowing Rugby Running Sailing Sandboarding Sepak Takraw Shinty Shooting Skateboarding Skating Skeleton Skiing Snowboarding Snowmobiling Softball Squash Surfing Swimming and Diving Table Tennis Tchoukball Track and Field Triathlon

Copyright © 2003-2008 Quatrus Group Inc., All Rights Reserved. Privacy Policy. Contact Us
Saturday, September 06, 2008 10:24:03 PM - 45 Users Online

Hosting provided by HostNow